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Half life blue shift pause screen texture
Half life blue shift pause screen texture











half life blue shift pause screen texture
  1. #Half life blue shift pause screen texture manual#
  2. #Half life blue shift pause screen texture mods#
  3. #Half life blue shift pause screen texture free#

º Release date.: ³ Total size.: 2,75ÿGB º

#Half life blue shift pause screen texture free#

º Origin.: Region Free ³ Parts count.: N/A º º System.: Sega Dreamcast ³ Filenames.: N/A º GameUI: (NEW!) keytable's color can be changed now by gfx\shell\color.lst -> INPUT_TEXT_COLOR parameter GameUI: allowed the deletion of previously saved games from menu before the game is started GameUI: (NEW!) added a new gameinfo.txt keyvalue " noskills" (0/1) for disabling of the skill selection's sub-menu Render: (NEW!) added universal cvar " gl_emboss_scale" for applying emboss-mapping effect on textures instead of using separate parameters from scripts\texfilter.txt Chinatown Preview mod)Įngine: (NEW!) added gameinfo.txt keyvalue " mpfilter" for filtering maps shown in Create Server dialogue by a map name prefix (like in Steam version of Half-Life)Įngine: added some missed keyvalues on converting GoldSrc's liblist.gam file into Xash3D's gameinfo.txtĮngine: made console always enabled in QWrap

#Half life blue shift pause screen texture mods#

Server: prevented crash if some mods replace key-value strings with constant values (e. Server: re-implemented " changelevel" and " changelevel2" commands for backward compatibility Server: made " god" command working in Cry of Fear (mod version 1.0 - 1.55) Server: fixed broken playback of MP3 tracks after changing a level (e. Input: (NEW!) made the engine to prevent a display from dimming / turning off while the game's window is activeĬlient: fixed some minor bugs in Quake demos' playback GameUI: implemented a proper support of main menu background splashes from Steam Half-Life (in accordance with custom resource\BackgroundLayout.txt scripts) Render: made some corrections on Quake fog settings Render: (NEW!) added a debugging visualization of world's BSP-tree (cvar r_showtree 0/ 1) Server: (NEW!) added developer's command " nextmap" (changes a current map to another according to alphabethical order of maps) ImageLib: added a check for matching a proper size of 'conchars' imageĬonsole: disabled strings' coloring on non-luminance conchars to avoid color degradationĬlient: changed file path to demos from a separate folder " demos" for the root folder of a modĬlient: implemented automatic format detection of demos ( Quake or Xash3D)Ĭlient: fixed a process hanging on playback of AVI-files with compressed audio ImageLib: implemented more reliable alpha detection for. Render: (NEW!) allowed using of HD-textures for alias models Render: disabled luma-pixels for non- Quake palette Render: implented a custom external palette for Quake Wrapper

half life blue shift pause screen texture

Render: (NEW!) implemented side-scrolling effect for textures on world surfaces (like in Doom)

half life blue shift pause screen texture

Here is the list of changes which were made since build 4097 to current 4344.Ĭlient: made Quake demos with invalid proto do not provoke Host_Error, just stop instead XashXT is already updated, so you can use version 0.81 (revison 1) with the current version of the engine. They will not work with new version of the engine. In most cases, any mods which worked correctly with old WON version of Half-Life, should work correctly with Xash3D too.Īs with previous beta builds, the same rule works for this build too: DO NOT USE it with outdated versions of Xash3D-based games/mods, such as XashXT, Paranoia 2: Savior, Quake Remake, Area 51. Also most of multiplayer mods were not tested thoroughly, but if you have your own experience & found some problems, please report. Remember that some nowaday mods (or their new versions) which require Steam interfaces are not supported (or have to be patched by old or rebuilded versions of their game dlls to work with Xash3D).

#Half life blue shift pause screen texture manual#

Detailed manual is here.įor questions about mods' support refer to 2 new articles: #1 & #2. Otherwise some things will not work as intended or will not work at all. If you're installing the engine for the first time, please, make sure to extract/copy all files properly, including engine's main files, engine's extras for "valve" folder and Half-Life base files.













Half life blue shift pause screen texture